public sealed interface DimensionType
https://minecraft.wiki/w/Custom_dimension
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Nested Class Summary
Nested Classes -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final RegistryKey
<DimensionType> static final RegistryKey
<DimensionType> static final Key
static final Codec
<DimensionType> static final RegistryKey
<DimensionType> static final RegistryKey
<DimensionType> static final int
static final int
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Method Summary
Modifier and TypeMethodDescriptionfloat
boolean
bedWorks()
static DimensionType.Builder
builder()
double
static DimensionType
create
(boolean ultrawarm, boolean natural, double coordinateScale, boolean hasSkylight, boolean hasCeiling, float ambientLight, @Nullable Long fixedTime, boolean piglinSafe, boolean bedWorks, boolean respawnAnchorWorks, boolean hasRaids, int logicalHeight, int minY, int height, String infiniburn, Key effects, int monsterSpawnBlockLightLimit, int monsterSpawnLightLevel) static DynamicRegistry
<DimensionType> Creates a new registry for dimension types, loading the vanilla dimension types.effects()
boolean
boolean
hasRaids()
boolean
int
height()
int
default int
maxY()
int
minY()
int
int
boolean
natural()
boolean
boolean
default int
boolean
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Field Details
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OVERWORLD_EFFECTS
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VANILLA_MIN_Y
static final int VANILLA_MIN_Y- See Also:
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VANILLA_MAX_Y
static final int VANILLA_MAX_Y- See Also:
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REGISTRY_CODEC
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THE_END
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OVERWORLD_CAVES
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THE_NETHER
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OVERWORLD
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Method Details
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create
static DimensionType create(boolean ultrawarm, boolean natural, double coordinateScale, boolean hasSkylight, boolean hasCeiling, float ambientLight, @Nullable @Nullable Long fixedTime, boolean piglinSafe, boolean bedWorks, boolean respawnAnchorWorks, boolean hasRaids, int logicalHeight, int minY, int height, String infiniburn, Key effects, int monsterSpawnBlockLightLimit, int monsterSpawnLightLevel) -
builder
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createDefaultRegistry
Creates a new registry for dimension types, loading the vanilla dimension types.
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ultrawarm
boolean ultrawarm() -
natural
boolean natural() -
coordinateScale
double coordinateScale() -
hasSkylight
boolean hasSkylight() -
hasCeiling
boolean hasCeiling() -
ambientLight
float ambientLight() -
fixedTime
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piglinSafe
boolean piglinSafe() -
bedWorks
boolean bedWorks() -
respawnAnchorWorks
boolean respawnAnchorWorks() -
hasRaids
boolean hasRaids() -
logicalHeight
int logicalHeight() -
minY
int minY() -
maxY
default int maxY() -
height
int height() -
infiniburn
String infiniburn() -
effects
Key effects() -
monsterSpawnBlockLightLimit
int monsterSpawnBlockLightLimit() -
monsterSpawnLightLevel
int monsterSpawnLightLevel() -
totalHeight
default int totalHeight()
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